-   Texturing   -

 

The task was to create a set of car skins on a given 3D model based on certain topics.

The skins were created using Substance Painter and exported as a PBR material to be used in any modern rendering software.

Over the course of a month 10 inividual car skins were created. 

Later, a car model of a F1 racing car was textured as well.